

Spat gets his name for his love to say “pfpth.” He also likes to laugh a lot, has the best music in the game, & is oft compared to Final Fantasy VI’s Kefka. This is done through either subtle manipulation or good ol’ outright assassination attempts. The 2nd game has a mo’ involved plot, albeit not one that’d e’er win a Nobel Prize: a hamster dressed up in a black devil costume named Spat hates love for no given reason & so tries to stir up trouble & break up relations. It wasn’t much o’ a story, but it did give the player some control o’er what order to collect the Ham-Hams. The main difference ’tween the 2 games is the plot: the 1st game had a simple plot wherein you just had to find all o’ the other “Ham-Hams” & convince them to return to Boss’s clubhouse for some surprise he wants to show off. ’Cause he has the memory o’ a trout, he has to relearn everything. The sequel answers that: klutzy Hamtaro trips & falls into water, ruining his dictionary. One may ask why Hamtaro needs to learn the language a 2nd time after the 1st game. In both games, you start with 4 main words which are the default: “Hamha,” which is just the basic “hello” & is used to start conversations with other characters “Tack-Q,” which allows you to tackle forward “Hif-Hif,” which allows you to sniff things, & is usually used for picking up items & “Dig-Dug,” which was used for digging in dirt, & usually used for finding items in conspicuous dirt clumps or digging in warp holes. Thus, the way this mechanic worked was you went round learning words so you could learn mo’ words & advance the plot further. You learn words by hearing other characters use them.

However, if you didn’t know the word, it’d be just ?s, & you couldn’t select it. Selecting different words would cause different things to happen. Pressing A on characters or things caused a prompt with a certain list o’ words to pop up. ’Stead, let’s talk ’bout the mo’ popular sequel.īoth games had similar gameplay mechanics: they were both essentially adventure games, but with less emphasis on collecting & mixing items, & mo’ on collecting & using “Ham Chat.” “Ham Chat” was a special hamster language added onto English-or whatever language one was playing the game on. But this is a GBA tribute, & Valentine’s Day, so I’m not going to write ’bout it. The 1st was Hamtaro: Ham-Hams Unite! & was quite underrated. Back when everyone else was bitching ’bout Hamtaro ruining Toonami, I was complaining ’bout Tonami ruining Hamtaro-& I still stand by it.Īnyway, Nintendo-yes, Nintendo themselves, with Shigeru Miyamoto himself acting as director 3-created 2 rather good Hamtaro games for the Game Boy Color & Game Boy Advance. Long before that there My Li’l Pony: Friendship is Fatalities 1 & those there bronies, Hamtaro was the emasculating franchise for a younger me 2, who was ne’er that masculine, anyway. I can’t believe I forgot to write ’bout Hamtaro: Ham-Ham Heartbreak for my GBA tribute.
